WitherKnight Execute
This is a less tanky build that revolves around judgment and execute. Execute always crits ensuring that burst always gives you energy back that way you'll always have energy through the fights assuming you proc your execute. Since we rely on execute for energy it makes sense to also buff execute with burst.
Class and skills
Weapon 1 · Greatsword
Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press or to perform a branch attack (second stage). Stage 2: Branch - Dash in a leftward arc, sweeping enemies. Branch - Dash in a rightward arc, sweeping enemies.
Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press or to perform different branch attacks: is a sweeping strike against enemies in front, while is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.
Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.
Weapon 2 · Polearm and Shield
Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
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Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Radiant Retribution's displacement distance is increased.
The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.
The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.
Branched counterattacks after a successful parry grant Super Armor.
When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
After Breakaway, the weapon is instantly fully charged with Judgment energy.
Target affixes
Lv.7 · Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv.5 · Execution Damage +25%.
Lv.5 · Recover Energy by 10. Reduces Cooldown by 1s.
Lv.5 · Defense +75. Physical Resistance +2.5%.
Lv.4 · Maximum Energy +20. Immune to the current Energy Overdraft state.
Lv.4 · Dodge Energy Cost Reduction +16%.
Victory Wine
Equipment recipe
Shopping list
Exact equipment variants and gem quantities stored with this build. Market prices and stock are not estimated.
Equipment
- WeaponSacred Heart GreatswordPurple
- HeadBlack Iris HelmetPurple
- ChestBlack Iris BreastplatePurple
- HandsBlack Iris BracersPurple
- LegsBlack Iris BreechesPurple
- FeetBlack Iris SabatonsPurple
- NecklaceJungle Emissary NecklacePurple
- RingCommander Seal RingPurple
Gems
- Tier IBlast Moonstone×2
- Tier IIBrutal Alacrity Peridot×1
- Tier IGuardian Moonstone×1
- Tier IIMelee · Vitality Peridot×3
- Tier IIVitality Agility Peridot×1
- Tier IIWard·Brawl Agate×2
- Tier IIWarding · Burst Moonstone×1
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