COMPLETE CLASS REFERENCE · UPDATED AUGUST 12, 2026

Mistfall Hunter skills and talent trees

Browse 87 skills and 241 talents across every class. Skills are grouped by compatible weapon; talent trees show level requirements, prerequisites, and mutually exclusive choices.

MISTFALL HUNTER CLASS

Mercenary

9 skills · 14 class talent trees · 42 class talents

01

Mercenary skills by weapon

Each skill below is compatible with the weapon under which it appears.

WEAPON

Sword and Shield

4 skills
Shield Dash

Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.

Shield Slam

Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.

Stonebreaker Slash

Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.

Whirling Cut

Dash forward and perform 2 slashes, dealing Physical Damage.

WEAPON

Hammer

5 skills
Earthshaker

Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.

Hammer Dash

Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.

Hammer Spin

Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.

Skullcrusher

Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.

Warhammer Sling

Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.

02

Mercenary talent trees

Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.

Weapon MasteryUnlocks at level 2 · 6 talentsView tree
Sword Edge

Sword attacks from skills also grant 1 stack of Sword Tip on hit.

Starting talentExclusive with: Shield Buildup
Blade Charge

While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.

Requires: Sword Edge
Stacking Blade

The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.

Requires: Blade Charge
Shield Buildup

Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press and to consume 1 stack of Momentum and unleash Shockwave Strike.

Starting talentExclusive with: Sword Edge
Perfect Defense

After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.

Requires: Shield Buildup
Block Damage Boost

All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.

Requires: Perfect Defense
Weapon MasteryUnlocks at level 2 · 3 talentsView tree
Unstoppable

When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.

Requires: Hammer of Convergence
Hammer of Convergence

After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.

Starting talent
Relentless Advance

You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.

Requires: Unstoppable
Consecutive AttacksUnlocks at level 2 · 3 talentsView tree
Shield Break

Hammer normal attacks deal increased damage and additional damage to shields.

Starting talent
Combo Energy Recovery

Landing consecutive Hammer attacks recovers Energy.

Requires: Shield Break
Titan Hammer Strike

When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. hits accumulate 1 Stun stack, while and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.

Requires: Combo Energy Recovery
Whirling Cut EnhancementUnlocks at level 3 · 4 talentsView tree
Fearless

The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.

Starting talentExclusive with: Foresight
Whirling Edge

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Requires: Fearless
Foresight

The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.

Starting talentExclusive with: Fearless
Whirling Technique

After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.

Requires: Foresight
Hammer Spin EnhancementUnlocks at level 3 · 2 talentsView tree
Steel Sanctuary

Extends the duration of Hammer Spin's Super Armor effect.

Starting talent
Endless Whirlwind

Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.

Starting talent
Stonebreaker Slash EnhancementUnlocks at level 4 · 4 talentsView tree
Stonebreaker Counter

After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.

Starting talentExclusive with: Sudden Edge
Feral Attack

Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.

Requires: Stonebreaker Counter
Sudden Edge

Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.

Starting talentExclusive with: Stonebreaker Counter
Stonebreaker Edge

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Requires: Sudden Edge
Skullcrusher EnhancementUnlocks at level 4 · 3 talentsView tree
Dynamic Charge

You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Starting talent
Skullcrushing Echo

When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.

Requires: Dynamic Charge
Iron-Clad Body

Skullcrusher on Lv.1 Charge grants Super Armor during casting.

Starting talent
Shield Dash EnhancementUnlocks at level 5 · 2 talentsView tree
Rising to the Challenge

After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.

Starting talent
Absolute Punishment

The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.

Starting talent
Hammer Dash EnhancementUnlocks at level 5 · 2 talentsView tree
Dash

Increases the dash distance of Hammer Dash.

Starting talent
Super Armor Armament

Gain Super Armor while casting Hammer Dash.

Starting talent
Block MasteryUnlocks at level 6 · 3 talentsView tree
Sturdy Shield

Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.

Starting talent
Opportunist

Increase Movement Speed during Block.

Starting talent
Shield Strike Taunt

Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.

Starting talent
Shield Slam EnhancementUnlocks at level 7 · 3 talentsView tree
Bounce

Shield Slam can be quickly cast while blocking with the shield raised.

Starting talent
Raging Earth Shake

Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.

Requires: Bounce
Will to Survive

Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.

Requires: Bounce
Earthshaker EnhancementUnlocks at level 7 · 2 talentsView tree
Leap Step

You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Starting talent
Thunderous Hammer

When a charged attack hits, it reduces the cooldown of Earthshaker.

Requires: Leap Step
Iron WillUnlocks at level 9 · 3 talentsView tree
Steel Skull

Increase Critical Damage Resistance.

Starting talent
Indomitable Will

Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.

Starting talent
Resilient Body

After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.

Starting talent
Warhammer Sling EnhancementUnlocks at level 10 · 2 talentsView tree
Rock Scatter

Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.

Starting talent
Powerful Rock Sling

Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.

Requires: Rock Scatter
MISTFALL HUNTER CLASS

Sorcerer

22 skills · 9 class talent trees · 32 class talents

01

Sorcerer skills by weapon

Each skill below is compatible with the weapon under which it appears.

WEAPON

Staff

22 skills
Arcane Armor

Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced.

Cryptic Ward

Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.

Crystal Icebolt

Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.

Deep Freeze

Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.

Eye of Insight

Hold to chant, then scan all enemy players within a large area. Limited uses per match.

Fire Bolt

Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.

Flameblade

Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.

Forbidden Gate

Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.

Gravitational Vortex

Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.

Meteor Charm

Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.

Meteor Impact

Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.

Mistwalk

Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.

Phantom Step

Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.

Rockblast

Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.

Shadow Veil

Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.

Star Shock

Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.

Stardust Tempest

Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.

Stardust Torrent

Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues.

Thunder Pierce

Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times.

Thunderstorm Sigil

Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and stunning enemies.

Thunderstrike

Hold to chant, then summon lightning at the target location, dealing Magic Damage. If released before chanting completes, it recovers Energy and summons lightning with a short delay at the target location, dealing reduced Magic Damage.

Windcraft

Cast Windcraft forward, dealing Magic Damage to enemies hit and knocking them back.

02

Sorcerer talent trees

Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.

Supreme ArcaneUnlocks at level 2 · 6 talentsView tree
Stardust Arcana

Hold to skip the chanting phase while consuming more Energy. This effect has a cooldown.

Requires: Chant Guard
Chant Guard

Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.

Starting talentExclusive with: Masterful Technique
Elemental Surge

After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.

Requires: Elemental Arcana
Elemental Arcana

Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.

Requires: Masterful Technique
Masterful Technique

Increase Movement Speed after casting an Elemental Magic.

Starting talentExclusive with: Chant Guard
Stardust Reversal

While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.

Requires: Stardust Arcana
FireUnlocks at level 3 · 2 talentsView tree
Summon Flameblade

Flameblade deals a portion of damage as True DMG.

Starting talent
Rapid Flamestrike

Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.

Starting talent
IceUnlocks at level 4 · 2 talentsView tree
Deep Frost Embrace

Reduces the base Energy cost of Deep Freeze.

Starting talent
Arcane Charge

Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.

Starting talent
QuenchUnlocks at level 5 · 4 talentsView tree
No Escape

Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.

Starting talent
Speed Seal Touch

Star Shock knocks back enemies and reduces their Movement Speed.

Starting talent
Quagmire

During Rockblast preparation, reduces the Movement Speed of all enemies within range.

Starting talent
Swift Strike

Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.

Starting talent
LightningUnlocks at level 6 · 3 talentsView tree
Furious Thunder

Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.

Starting talent
Lightning Breath

Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.

Starting talent
Thunder Roar

Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.

Starting talent
Way of Discipline 1Unlocks at level 7 · 4 talentsView tree
Unobstructed Passage

Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.

Starting talent
Divine Speed

Increase Movement Speed while Shadow Veil is active.

Starting talent
All-Seeing Insight

Increases the maximum uses of Eye of Insight.

Starting talent
Hurricane

Increases the knockback distance of Cryptic Cyclone.

Starting talent
IllusionUnlocks at level 8 · 3 talentsView tree
Storm Impact

Reduces the dodge distance of enemies hit by Stardust Tempest.

Starting talent
Unending Torrent

Stardust Torrent can be guided into a stronger stage.

Starting talent
Memorization

Increases the Chanting Speed of Gravitational Vortex.

Starting talent
Handy TechniqueUnlocks at level 9 · 4 talentsView tree
Survival Instinct

When Energy is low, increases Energy Recovery Speed.

Starting talent
Flexible Casting

Increases Movement Speed while chanting.

Starting talent
Vitality Chant

Dodging does not interrupt chanting. This effect has a cooldown.

Starting talent
Ethereal

Jumping does not interrupt chanting.

Starting talent
Way of Discipline 2Unlocks at level 12 · 4 talentsView tree
Exhilarated Stride

Increases the Chanting Speed for Phantom Step while increasing its cooldown.

Starting talent
Enhanced Ward

Reduces the base cooldown of Cryptic Ward.

Starting talent
Enhanced Shield

Increases the duration of Arcane Armor.

Starting talent
Vitality Heal

Restore Energy while Mistwalk is active.

Starting talent
MISTFALL HUNTER CLASS

Blackarrow

13 skills · 10 class talent trees · 29 class talents

01

Blackarrow skills by weapon

Each skill below is compatible with the weapon under which it appears.

WEAPON

Bow

7 skills
Frostblight Bomb

Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.

Impact Grenade

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.

Predator's Senses

Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.

Rapid Arrows

After using the skill, Blackarrow enters Volley mode, allowing you to hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.

Scattershot

Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.

Shadow Step

After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.

Sky Piercer

Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.

WEAPON

Javelin

6 skills
Frostblight Bomb

Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.

Impact Grenade

Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.

Predator's Senses

Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.

Shadow Step

After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.

Stitch and Thread

Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.

Trickstep Javelin

A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.

02

Blackarrow talent trees

Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.

Battle HardenedUnlocks at level 2 · 6 talentsView tree
Measured Pace

When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.

Starting talentExclusive with: Battle-fed
Marksman

Fully-drawn arrows will home in on enemies near the crosshairs.

Requires: Measured Pace
Dodge Power Shot

Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.

Requires: Marksman
Battle-fed

When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.

Starting talentExclusive with: Measured Pace
Lasting Pain

After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.

Requires: Battle-fed
Dodge Rapid Shot

Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.

Requires: Lasting Pain
Archer's Arrow Enhancement 1Unlocks at level 3 · 3 talentsView tree
Lightning Spread

Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.

Starting talent
Astound

Increases the knockback distance of fully drawn Concussive Arrows.

Starting talent
Sepsis

Increases the Damage Multiplier of fully charged Splatter Arrow's splash.

Starting talent
Mighty ArcherUnlocks at level 5 · 3 talentsView tree
Focus Fire

Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.

Starting talent
Unstoppable Edge

Sky Piercer's Physical Damage is partially converted to True Damage.

Starting talent
Powerful Scattershot

After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.

Starting talent
Hunter's Arrow Enhancement 1Unlocks at level 6 · 3 talentsView tree
Shockwave

After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.

Starting talent
Laceration

Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.

Starting talent
Power Infusion

Increases the effective range of Featherlight Arrows.

Starting talent
Nimble EvadeUnlocks at level 7 · 3 talentsView tree
Pursuer

After hitting an enemy with a shot, increase Movement Speed for a period of time.

Starting talent
Rapid Barrage

Increases the Damage Multiplier of quick shots.

Starting talent
Pursuit Mark

Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.

Starting talent
Swift ShotUnlocks at level 8 · 3 talentsView tree
Colossal Power

Increase Charging Speed for shooting.

Starting talent
Full Draw

Increases the Damage Multiplier of fully drawn arrows.

Starting talent
Tactical Adjustments

Increases Movement Speed when shooting.

Starting talent
Bomb EngineeringUnlocks at level 9 · 2 talentsView tree
Crippling Pain

Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.

Starting talent
Cold Infusion

Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.

Starting talent
Predator's StealthUnlocks at level 10 · 2 talentsView tree
Steady Stealth

Attacks received during Shadow Step's Stealth no longer remove Stealth.

Starting talent
Heightened Senses

Increases the number of uses for Predator's Senses and reduces its base cooldown.

Starting talent
Archer's Arrow Enhancement 2Unlocks at level 11 · 2 talentsView tree
Long Shot

Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.

Starting talent
Blood Infection

Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.

Starting talent
Hunter's Arrow Enhancement 2Unlocks at level 12 · 2 talentsView tree
Neurotoxin

After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.

Starting talent
Lingering

Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.

Starting talent
MISTFALL HUNTER CLASS

Shadowstrix

10 skills · 16 class talent trees · 40 class talents

01

Shadowstrix skills by weapon

Each skill below is compatible with the weapon under which it appears.

WEAPON

Dagger

5 skills
Crow Storm

Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.

Flash Stride

Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.

Poison Crow Mark

Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.

Shadow Strike

Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.

Smoke Bomb

Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke.

WEAPON

Dual Blades

5 skills
Crow Storm

Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.

Inspiring Impale

Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.

Phantom Shift

Hold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. Note: The teleportation has a distance limit.

Poison Crow Mark

Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.

Spinning Slash

Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.

02

Shadowstrix talent trees

Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.

Sneak ArcanaUnlocks at level 2 · 4 talentsView tree
Shadow Stride

While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.

Starting talentExclusive with: Frequency Shift
Lurking Blow

Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.

Requires: Shadow Stride
Frequency Shift

Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.

Starting talentExclusive with: Shadow Stride
Element of Surprise

After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.

Requires: Frequency Shift
Bloody Blade Dance EnhancementUnlocks at level 2 · 4 talentsView tree
Bloodthirst Frenzy

After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.

Starting talentExclusive with: Shadow Dance
Shadow Dance

Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.

Starting talentExclusive with: Bloodthirst Frenzy
Wild Slash

Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.

Requires: Bloodthirst Frenzy
Ascetic Technique

Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.

Requires: Shadow Dance
Shadow Wheel Slash EnhancementUnlocks at level 3 · 3 talentsView tree
Ankle Cut

After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.

Starting talent
All or Nothing

Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.

Starting talent
Shadow Slash

Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.

Starting talent
Inspiring Impale EnhancementUnlocks at level 3 · 2 talentsView tree
Breath Control

Inspiring Impale no longer consumes Energy.

Starting talent
Tetanus

After Inspiring Impale hits, it applies Healing Block for a period of time.

Starting talent
Shadow Strike EnhancementUnlocks at level 4 · 2 talentsView tree
Nimble

When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.

Starting talent
Ambush Momentum

Casting Shadow Strike increases Physical Damage for a period of time.

Starting talent
Spinning Slash EnhancementUnlocks at level 4 · 2 talentsView tree
Unstoppable

Gain Super Armor for a short time when casting Spinning Slash.

Starting talent
Aftereffect

Upon casting Spinning Slash, increase Physical Damage for a period of time.

Starting talent
Poison Crow Mark EnhancementUnlocks at level 5 · 3 talentsView tree
Depletion

After Poison Crow Mark hits, it applies Healing Block for a period of time.

Starting talent
Sneak Prep

Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.

Starting talent
Sensory Poison

After Poison Crow Mark hits, impair their vision and hearing for a period.

Starting talent
Flash Stride EnhancementUnlocks at level 5 · 2 talentsView tree
Charge-Up

Flash Stride can be held to charge up twice. However, the dash distance is reduced when not charged. 1st charge: Slightly increase Damage Multiplier and dash distance. 2nd charge: Increase Damage Multiplier and dash distance.

Starting talent
Excitement

When Flash Stride hits, you recover Energy for each enemy hit.

Starting talent
Crow Storm EnhancementUnlocks at level 5 · 2 talentsView tree
Blackout

Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks.

Starting talent
Enhanced Crow Swarm

Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.

Starting talent
Accumulated Damage ArcanaUnlocks at level 6 · 2 talentsView tree
Battle Frenzy

After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.

Starting talentExclusive with: Wound Buildup
Wound Buildup

When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.

Starting talentExclusive with: Battle Frenzy
Stealth Enhancement 1Unlocks at level 6 · 2 talentsView tree
Ambush

While in Stealth, you cannot be detected and will not make any sound if not moving.

Starting talent
Bloodthirst

Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.

Starting talent
Phantom Shift EnhancementUnlocks at level 7 · 2 talentsView tree
Teleport Blessing

After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.

Starting talent
Free Movement

After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.

Starting talent
Stealth Enhancement 2Unlocks at level 8 · 3 talentsView tree
Haste

Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.

Starting talent
Sleight of Hand

While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.

Starting talent
Swift Sneak

Sneak allows you to quickly enter a Stealth state.

Starting talent
Advantage BuildupUnlocks at level 8 · 3 talentsView tree
Heavy Strike Mastery

Pursuit Strike no longer consumes Energy, but this effect has a cooldown.

Starting talent
Lightweight

When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.

Starting talent
Deep Charge

Flurry Strike can now be charged up to 2 times. Lv.2 Charge: Increases Damage Multiplier and dash distance.

Starting talent
Swift FootworkUnlocks at level 9 · 2 talentsView tree
Combat Euphoria

After hitting an enemy, increase Movement Speed for a period of time.

Starting talent
Stance Recovery

When Light Strikes hit enemies, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale

Starting talent
Smoke Bomb EnhancementUnlocks at level 10 · 2 talentsView tree
Forbidden Miasma

Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.

Starting talent
Wound Infection

Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.

Starting talent
MISTFALL HUNTER CLASS

Seer

22 skills · 17 class talent trees · 49 class talents

01

Seer skills by weapon

Each skill below is compatible with the weapon under which it appears.

WEAPON

Catalyst

13 skills
Binding Rune

Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.

Blinding Rune

Hold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.

Burst Rune

Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.

Death Ward

Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.

Healing Art

Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.

Healing Rune

Hold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.

Intimidation Rune

After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.

Psionic Shield

Hold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.

Punishment Rune

Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.

Shelter Rune

Hold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.

Stealth Rune

Hold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.

Wind Surge

After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.

Windwalker Rune

Hold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.

WEAPON

Mace

9 skills
Impact Sigil

Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.

Paralysis Curse

Enter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.

Rune: Ankle Cut

Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.

Rune: Corruption

Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.

Rune: Drain

Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.

Rune: Stun

Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.

Rune: Sweep

Unleash a powerful strike forward, dealing Magic Damage to enemies hit.

Shapeshift

Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.

Thorn Sigil

Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.

02

Seer talent trees

Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.

Art of Offense and DefenseUnlocks at level 2 · 4 talentsView tree
Reshape

If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.

Starting talentExclusive with: Potent Wounding
Ebb and Flow

Hold to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.

Requires: Reshape
Potent Wounding

Hold to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.

Starting talentExclusive with: Reshape
Enhanced Tracking

After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.

Requires: Potent Wounding
Zeal EnhancementUnlocks at level 2 · 6 talentsView tree
Inexhaustible

Continuously gain Curse Mana during Zeal.

Starting talentExclusive with: Ferocity
Obsession

Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.

Requires: Inexhaustible
Infusion

Immediately recovers a large amount of Curse Mana upon entering Zeal.

Requires: Obsession
Ferocity

Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.

Starting talentExclusive with: Inexhaustible
Relentless

Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.

Requires: Ferocity
Divine Power

Attacks during Zeal grant increased Curse Mana.

Requires: Relentless
Wind Surge EnhancementUnlocks at level 3 · 3 talentsView tree
Propel

Successfully casting Wind Surge increases your Movement Speed for a period of time.

Starting talent
Powerful Wind

Increases the knockback distance of Wind Surge.

Starting talent
Opportunist Strike

Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.

Starting talent
Shapeshift EnhancementUnlocks at level 3 · 2 talentsView tree
Keen Edge

After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.

Starting talent
Potency

Increases the duration and Movement Speed of Shapeshift.

Starting talent
Blinding Rune EnhancementUnlocks at level 4 · 2 talentsView tree
Elation

After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.

Starting talent
Vision Plunder

Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.

Starting talent
Impact Sigil EnhancementUnlocks at level 4 · 2 talentsView tree
Internal Injury

Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.

Starting talent
Mastery

Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.

Starting talent
Healing Art EnhancementUnlocks at level 5 · 2 talentsView tree
Deep Healing

Healing Art recovers additional Health based on the target's missing Health.

Starting talent
Purify

Healing Art removes all debuffs with remaining duration from the target.

Starting talent
Psionic Shield EnhancementUnlocks at level 5 · 2 talentsView tree
Quick Chant

Reduces the chanting time of Psionic Shield.

Starting talent
Retribution

When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.

Starting talent
Thorn Sigil EnhancementUnlocks at level 5 · 2 talentsView tree
Pain Relief

Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.

Starting talent
Binding

When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.

Starting talent
Counter RuneUnlocks at level 6 · 4 talentsView tree
Synergy

While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.

Starting talent
Rigidity

Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.

Starting talent
Decelerate

Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.

Starting talent
Rune Vulnerability

When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.

Starting talent
Enchantment Enhancement 1Unlocks at level 6 · 3 talentsView tree
Bloodlust

When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].

Starting talent
Cutting Pain

[Rune: Sweep] deals partial True Damage.

Starting talent
Deep Corruption

Increases the healing reduction effect caused by [Rune: Corruption] and its duration.

Starting talent
Death Ward EnhancementUnlocks at level 7 · 2 talentsView tree
Shelter

When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.

Starting talent
Retention

Increases the duration of Super Armor provided by Death Ward.

Starting talent
Paralysis Curse EnhancementUnlocks at level 7 · 2 talentsView tree
Extract

Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.

Starting talent
Electrocution

While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.

Starting talent
Path of AsceticismUnlocks at level 9 · 4 talentsView tree
Sustain

The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.

Starting talent
Miraculous Healing

Increases the healing bonus.

Starting talent
Self-Preservation

Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.

Starting talent
Potent Sanctuary

Increases shield strength and additionally increases shield strength based on Magic Damage.

Starting talent
Way of DisciplineUnlocks at level 9 · 3 talentsView tree
Emergency Aid

Gain a certain amount of Curse Mana after using Breakaway.

Starting talent
Battle-fed

Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.

Starting talent
Shield Break

When attacking enemies with a shield, deals increased damage.

Starting talent
Guardian RuneUnlocks at level 11 · 4 talentsView tree
Efficiency

Reduces the duration of the Healing Rune but increases the Health recovery rate.

Starting talent
Fortified Guard

Increases the shield value provided by the Shelter Rune.

Starting talent
Shelter

Stealth persists for a period after leaving the Stealth Rune's area.

Starting talent
Leverage

Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.

Starting talent
Enchantment Enhancement 2Unlocks at level 11 · 2 talentsView tree
Fracture

Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].

Starting talent
Vault

Increases the dash distance of [Rune: Stun].

Starting talent
MISTFALL HUNTER CLASS

Withered Knight

11 skills · 16 class talent trees · 42 class talents

01

Withered Knight skills by weapon

Each skill below is compatible with the weapon under which it appears.

WEAPON

Greatsword

5 skills
Breakthrough Charge

Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press or to perform a branch attack (second stage). Stage 2: Branch - Dash in a leftward arc, sweeping enemies. Branch - Dash in a rightward arc, sweeping enemies.

Parry

Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press or to perform different branch attacks: is a sweeping strike against enemies in front, while is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.

Radiant Retribution

Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.

Thorn Guide

Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.

Withering Mark

Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.

WEAPON

Polearm and Shield

6 skills
Breaker Shield Bash

Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.

Intervene

Dash forward a set distance (or directly to a ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.

Javelin Thrust

Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.

Rainbow Piercer

Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.

Sacred Bulwark

Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with impact a certain number of times.

Spear Barrage

Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.

02

Withered Knight talent trees

Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.

Core ArchetypeUnlocks at level 2 · 6 talentsView tree
Crime

Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.

Starting talentExclusive with: Reprieve
Bad Karma

Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.

Requires: Crime
Legacy

When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.

Requires: Bad Karma
Reprieve

Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.

Starting talentExclusive with: Crime
Collective Punishment

The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.

Requires: Reprieve
Auto Execution

Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.

Requires: Collective Punishment
Core ArchetypeUnlocks at level 2 · 5 talentsView tree
Rising Morale

Casting a Polearm and Shield skill (when the skill's key effect is triggered) increases the charge level of Charged Dash by 1 for a short duration.

Starting talent
Momentum Shift

Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.

Requires: Rising MoraleExclusive with: Counter-Impact
Shield Wall Slam

Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.

Requires: Momentum Shift
Counter-Impact

Casting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.

Requires: Rising MoraleExclusive with: Momentum Shift
Brute Force

Enhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.

Requires: Counter-Impact
Radiant Retribution EnhancementUnlocks at level 3 · 2 talentsView tree
Long Range

Radiant Retribution's displacement distance is increased.

Starting talent
Whiplash

The final strike of Radiant Retribution can execute enemies affected by Wither.

Starting talent
Breaker Shield Bash EnhancementUnlocks at level 3 · 2 talentsView tree
Off-Balance

Attacks from Breaker Shield Bash apply a Slow effect.

Starting talent
Focus

Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.

Requires: Off-Balance
Parry EnhancementUnlocks at level 4 · 2 talentsView tree
Tactical Prep

A successful parry greatly reduces this skill's remaining cooldown once.

Starting talent
Unstoppable

Branched counterattacks after a successful parry grant Super Armor.

Starting talent
Rainbow Piercer EnhancementUnlocks at level 4 · 2 talentsView tree
Crushing Force

Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.

Starting talent
Fight to the Death

Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.

Requires: Crushing Force
Weapon SpecializationUnlocks at level 5 · 3 talentsView tree
Greatsword Specialization

When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.

Starting talentExclusive with: Endless Flow, Polearm and Shield Specialization
Endless Flow

Increases Skill Cooldown Speed.

Starting talentExclusive with: Greatsword Specialization, Polearm and Shield Specialization
Polearm and Shield Specialization

When wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.

Starting talentExclusive with: Greatsword Specialization, Endless Flow
Javelin Thrust EnhancementUnlocks at level 5 · 2 talentsView tree
Javelin: Heavy Kick

The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.

Starting talent
Javelin: Stun

Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.

Requires: Javelin: Heavy Kick
Breakthrough Charge EnhancementUnlocks at level 6 · 2 talentsView tree
Dominance

The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.

Starting talent
Cataclysm

The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.

Starting talent
Spear Barrage EnhancementUnlocks at level 6 · 2 talentsView tree
Endless Flow

You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.

Starting talent
Buildup

Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.

Requires: Endless Flow
Withering Mark EnhancementUnlocks at level 7 · 2 talentsView tree
Instant Wither

Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)

Starting talent
Impalement

Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.

Starting talent
Sacred Bulwark EnhancementUnlocks at level 7 · 2 talentsView tree
Defensive Shift

During Sacred Bulwark, you can move and slowly turn.

Starting talent
Unbreakable

Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.

Starting talent
Martial Arts 2Unlocks at level 8 · 2 talentsView tree
Seize Opportunity

After casting any Greatsword skill, press to branch into Pursuit.

Starting talent
Sacred Body

Increases Magic Resistance.

Starting talent
Martial Arts 1Unlocks at level 9 · 3 talentsView tree
Lasting Judgment

Greatly increases the duration for which the weapon remains fully charged with Judgment energy.

Starting talent
Momentum

After Breakaway, the weapon is instantly fully charged with Judgment energy.

Starting talent
Righteous Creed

A successful execution briefly increases Physical Damage.

Starting talent
Thorn Guide EnhancementUnlocks at level 10 · 2 talentsView tree
Joint Pierce

Enemies pulled by Thorn Guide have reduced Movement Speed for a period of time.

Starting talent
Grappling Hook

Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.

Starting talent
Intervene EnhancementUnlocks at level 10 · 3 talentsView tree
Guardian

The radius for Intervene to apply a Shield is increased.

Starting talent
Swift Vanguard

Intervene also grants an additional boost to the ally's Movement Speed.

Requires: Guardian
Succor

Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.

Requires: Swift Vanguard
AVAILABLE TO EVERY CLASS

Shared talent trees

2 shared trees · 7 shared talents

Woodling ExpertUnlocks at level 10 · 3 talentsView tree
Regular

Woodling merchants will offer you a discount during matches.

Starting talent
Woodling Bane

Greatly increases damage dealt to Returner Woodlings.

Starting talent
Swift Exit

Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.

Starting talent
Way of Gylden HuntUnlocks at level 12 · 4 talentsView tree
Greed is Good

Increases Gyldenblod gained.

Starting talent
Monster Hunter

Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.

Starting talent
Death Sense

Allows you to sense the corpses of other Gyldhunters.

Starting talent
Gyldenmist Tolerance

Increases resistance to the Gyldenmist, slowing the rate of Gyldening.

Starting talent