Mistfall Hunter skills and talent trees
Browse 87 skills and 241 talents across every class. Skills are grouped by compatible weapon; talent trees show level requirements, prerequisites, and mutually exclusive choices.
Mercenary
9 skills · 14 class talent trees · 42 class talents
Mercenary skills by weapon
Each skill below is compatible with the weapon under which it appears.
Sword and Shield
Shield Dash
Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.
Shield Slam
Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.
Stonebreaker Slash
Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.
Whirling Cut
Dash forward and perform 2 slashes, dealing Physical Damage.
Hammer
Earthshaker
Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.
Hammer Dash
Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.
Hammer Spin
Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
Skullcrusher
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
Warhammer Sling
Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
Mercenary talent trees
Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.
Weapon MasteryUnlocks at level 2 · 6 talentsView tree
Sword Edge
Sword attacks from skills also grant 1 stack of Sword Tip on hit.
Blade Charge
While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.
Stacking Blade
The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.
Shield Buildup
Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks. Shield attacks from skills also grant 2 stacks of Shield Pressure on hit. When you have Momentum, you can press and to consume 1 stack of Momentum and unleash Shockwave Strike.
Perfect Defense
After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode. Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.
Block Damage Boost
All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.
Weapon MasteryUnlocks at level 2 · 3 talentsView tree
Unstoppable
When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.
Hammer of Convergence
After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.
Relentless Advance
You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.
Consecutive AttacksUnlocks at level 2 · 3 talentsView tree
Shield Break
Hammer normal attacks deal increased damage and additional damage to shields.
Combo Energy Recovery
Landing consecutive Hammer attacks recovers Energy.
Titan Hammer Strike
When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. hits accumulate 1 Stun stack, while and skill hits accumulate 2 Stun stacks. Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.
Whirling Cut EnhancementUnlocks at level 3 · 4 talentsView tree
Fearless
The Whirling Cut (Dash) skill becomes available on Sword and Shield. Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.
Whirling Edge
Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Foresight
The Whirling Cut (Bounce) skill becomes available on Sword and Shield. Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.
Whirling Technique
After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.
Hammer Spin EnhancementUnlocks at level 3 · 2 talentsView tree
Steel Sanctuary
Extends the duration of Hammer Spin's Super Armor effect.
Endless Whirlwind
Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.
Stonebreaker Slash EnhancementUnlocks at level 4 · 4 talentsView tree
Stonebreaker Counter
After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.
Feral Attack
Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.
Sudden Edge
Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.
Stonebreaker Edge
Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.
Skullcrusher EnhancementUnlocks at level 4 · 3 talentsView tree
Dynamic Charge
You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Skullcrushing Echo
When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.
Iron-Clad Body
Skullcrusher on Lv.1 Charge grants Super Armor during casting.
Shield Dash EnhancementUnlocks at level 5 · 2 talentsView tree
Rising to the Challenge
After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.
Absolute Punishment
The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.
Hammer Dash EnhancementUnlocks at level 5 · 2 talentsView tree
Dash
Increases the dash distance of Hammer Dash.
Super Armor Armament
Gain Super Armor while casting Hammer Dash.
Block MasteryUnlocks at level 6 · 3 talentsView tree
Sturdy Shield
Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.
Opportunist
Increase Movement Speed during Block.
Shield Strike Taunt
Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.
Shield Slam EnhancementUnlocks at level 7 · 3 talentsView tree
Bounce
Shield Slam can be quickly cast while blocking with the shield raised.
Raging Earth Shake
Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.
Will to Survive
Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.
Earthshaker EnhancementUnlocks at level 7 · 2 talentsView tree
Leap Step
You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.
Thunderous Hammer
When a charged attack hits, it reduces the cooldown of Earthshaker.
Iron WillUnlocks at level 9 · 3 talentsView tree
Steel Skull
Increase Critical Damage Resistance.
Indomitable Will
Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.
Resilient Body
After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.
Warhammer Sling EnhancementUnlocks at level 10 · 2 talentsView tree
Rock Scatter
Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.
Powerful Rock Sling
Warhammer Sling can be held to perform a Lv.1 charge. Lv.1 Charge: Increases maximum range and Damage Multiplier.
Sorcerer
22 skills · 9 class talent trees · 32 class talents
Sorcerer skills by weapon
Each skill below is compatible with the weapon under which it appears.
Staff
Arcane Armor
Hold to chant and gain Arcane Armor, increasing Physical Resistance. Enemies hitting the Arcane Armor will have their Movement Speed reduced.
Cryptic Ward
Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.
Crystal Icebolt
Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.
Deep Freeze
Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
Eye of Insight
Hold to chant, then scan all enemy players within a large area. Limited uses per match.
Fire Bolt
Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.
Flameblade
Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.
Forbidden Gate
Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.
Gravitational Vortex
Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.
Meteor Charm
Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.
Meteor Impact
Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.
Mistwalk
Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced Movement Speed. Most actions, excluding Dodge, are prohibited while in Mist Mode.
Phantom Step
Hold to chant, then cast Phantom Step, increasing Movement Speed and silencing footsteps. During Phantom Step, falling does not cause damage or trigger stagger.
Rockblast
Hold to chant, then gather rocks at the target location, which explode shortly and deal Magic Damage.
Shadow Veil
Hold to chant, then cast Shadow Veil to enter Stealth for a period of time. Energy does not regenerate while in Stealth.
Star Shock
Expand a star ring outward, dealing Magic Damage to enemies hit and knocking them back.
Stardust Tempest
Hold to chant, then summon a Stardust Tempest at the target location, dealing Magic Damage to enemies and reducing their Movement Speed for a period of time.
Stardust Torrent
Hold to chant. After chanting, hold to guide a Stardust Torrent toward the target direction, dealing Magic Damage. The Stardust Torrent becomes stronger as guiding continues.
Thunder Pierce
Hold to chant, then throw a thunder spear toward the target direction, dealing Magic Damage to enemies hit. Thunder Pierce has a very long maximum range. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous Magic Damage to all nearby enemies and reducing their Movement Speed for a period of time. This Slow effect can stack up to 5 times.
Thunderstorm Sigil
Hold to chant, then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing Magic Damage and stunning enemies.
Thunderstrike
Hold to chant, then summon lightning at the target location, dealing Magic Damage. If released before chanting completes, it recovers Energy and summons lightning with a short delay at the target location, dealing reduced Magic Damage.
Windcraft
Cast Windcraft forward, dealing Magic Damage to enemies hit and knocking them back.
Sorcerer talent trees
Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.
Supreme ArcaneUnlocks at level 2 · 6 talentsView tree
Stardust Arcana
Hold to skip the chanting phase while consuming more Energy. This effect has a cooldown.
Chant Guard
Increases Chanting Speed for Stardust spells. When chanting Stardust spells, the first attack received will not interrupt chanting (Stardust Torrent's casting phase also benefits from this effect). This effect has a cooldown.
Elemental Surge
After triggering Elemental Arcana, gain Surge for a period of time. While Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.
Elemental Arcana
Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark. Thunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. Fire: Continuously deals Magic Damage to enemies for a period of time. Ice: Inflicts Frozen on enemies for a period of time. Fire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.
Masterful Technique
Increase Movement Speed after casting an Elemental Magic.
Stardust Reversal
While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.
FireUnlocks at level 3 · 2 talentsView tree
Summon Flameblade
Flameblade deals a portion of damage as True DMG.
Rapid Flamestrike
Fire Bolt deals partial True Damage. Fire Bolt does not benefit from this effect when chanting is incomplete.
IceUnlocks at level 4 · 2 talentsView tree
Deep Frost Embrace
Reduces the base Energy cost of Deep Freeze.
Arcane Charge
Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.
QuenchUnlocks at level 5 · 4 talentsView tree
No Escape
Increases the damage area of Meteor Charm. Meteor Charm does not benefit from this effect when chanting is incomplete.
Speed Seal Touch
Star Shock knocks back enemies and reduces their Movement Speed.
Quagmire
During Rockblast preparation, reduces the Movement Speed of all enemies within range.
Swift Strike
Meteor Impact can now knock up enemy players in Super Armor state, but its base cooldown is increased.
LightningUnlocks at level 6 · 3 talentsView tree
Furious Thunder
Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.
Lightning Breath
Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.
Thunder Roar
Hitting an enemy with Thunder Pierce reduces the skill’s remaining cooldown time.
Way of Discipline 1Unlocks at level 7 · 4 talentsView tree
Unobstructed Passage
Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.
Divine Speed
Increase Movement Speed while Shadow Veil is active.
All-Seeing Insight
Increases the maximum uses of Eye of Insight.
Hurricane
Increases the knockback distance of Cryptic Cyclone.
IllusionUnlocks at level 8 · 3 talentsView tree
Storm Impact
Reduces the dodge distance of enemies hit by Stardust Tempest.
Unending Torrent
Stardust Torrent can be guided into a stronger stage.
Memorization
Increases the Chanting Speed of Gravitational Vortex.
Handy TechniqueUnlocks at level 9 · 4 talentsView tree
Survival Instinct
When Energy is low, increases Energy Recovery Speed.
Flexible Casting
Increases Movement Speed while chanting.
Vitality Chant
Dodging does not interrupt chanting. This effect has a cooldown.
Ethereal
Jumping does not interrupt chanting.
Way of Discipline 2Unlocks at level 12 · 4 talentsView tree
Exhilarated Stride
Increases the Chanting Speed for Phantom Step while increasing its cooldown.
Enhanced Ward
Reduces the base cooldown of Cryptic Ward.
Enhanced Shield
Increases the duration of Arcane Armor.
Vitality Heal
Restore Energy while Mistwalk is active.
Blackarrow
13 skills · 10 class talent trees · 29 class talents
Blackarrow skills by weapon
Each skill below is compatible with the weapon under which it appears.
Bow
Frostblight Bomb
Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Impact Grenade
Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Predator's Senses
Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
Rapid Arrows
After using the skill, Blackarrow enters Volley mode, allowing you to hold to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.
Scattershot
Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Shadow Step
After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
Sky Piercer
Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.
Javelin
Frostblight Bomb
Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Impact Grenade
Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
Predator's Senses
Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
Shadow Step
After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
Stitch and Thread
Activating this skill initiates a 2-second wind-up window, during which it soft-locks onto enemies near your crosshair. It prioritizes players with lower Health, locking onto a maximum of three targets. If a higher-priority target enters the aiming area, it will replace a lower-priority target. Upon release, the javelin will pierce through the locked targets sequentially, from the closest to the farthest.
Trickstep Javelin
A three-stage skill. Activating this skill throws a javelin forward before backstepping. If a movement command is input during the throw, you will step once in that corresponding direction instead.
Blackarrow talent trees
Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.
Battle HardenedUnlocks at level 2 · 6 talentsView tree
Measured Pace
When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Marksman
Fully-drawn arrows will home in on enemies near the crosshairs.
Dodge Power Shot
Changes roll into dodge and unlocks Dodge Power Shot. Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
Battle-fed
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Lasting Pain
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Dodge Rapid Shot
Changes roll into dodge and unlocks Dodge Rapid Shot. Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Archer's Arrow Enhancement 1Unlocks at level 3 · 3 talentsView tree
Lightning Spread
Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
Astound
Increases the knockback distance of fully drawn Concussive Arrows.
Sepsis
Increases the Damage Multiplier of fully charged Splatter Arrow's splash.
Mighty ArcherUnlocks at level 5 · 3 talentsView tree
Focus Fire
Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Unstoppable Edge
Sky Piercer's Physical Damage is partially converted to True Damage.
Powerful Scattershot
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
Hunter's Arrow Enhancement 1Unlocks at level 6 · 3 talentsView tree
Shockwave
After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Laceration
Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Power Infusion
Increases the effective range of Featherlight Arrows.
Nimble EvadeUnlocks at level 7 · 3 talentsView tree
Pursuer
After hitting an enemy with a shot, increase Movement Speed for a period of time.
Rapid Barrage
Increases the Damage Multiplier of quick shots.
Pursuit Mark
Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Swift ShotUnlocks at level 8 · 3 talentsView tree
Colossal Power
Increase Charging Speed for shooting.
Full Draw
Increases the Damage Multiplier of fully drawn arrows.
Tactical Adjustments
Increases Movement Speed when shooting.
Bomb EngineeringUnlocks at level 9 · 2 talentsView tree
Crippling Pain
Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Cold Infusion
Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Predator's StealthUnlocks at level 10 · 2 talentsView tree
Steady Stealth
Attacks received during Shadow Step's Stealth no longer remove Stealth.
Heightened Senses
Increases the number of uses for Predator's Senses and reduces its base cooldown.
Archer's Arrow Enhancement 2Unlocks at level 11 · 2 talentsView tree
Long Shot
Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Blood Infection
Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
Hunter's Arrow Enhancement 2Unlocks at level 12 · 2 talentsView tree
Neurotoxin
After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
Lingering
Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.
Shadowstrix
10 skills · 16 class talent trees · 40 class talents
Shadowstrix skills by weapon
Each skill below is compatible with the weapon under which it appears.
Dagger
Crow Storm
Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.
Flash Stride
Dash forward a certain distance, dealing Physical Damage to enemies in the path. Flash Stride has a shorter base cooldown in trio mode.
Poison Crow Mark
Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.
Shadow Strike
Leave a shadow in place and dash forward, dealing Physical Damage. After a brief delay, the shadow dashes toward your position, dealing Physical Damage and stunning enemy targets it hits.
Smoke Bomb
Throw a Smoke Bomb at your feet, obstructing the vision of all targets in the area. You gain increased vision range while in the smoke.
Dual Blades
Crow Storm
Hold to aim, then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take Physical Damage.
Inspiring Impale
Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Inspiring Impale has a shorter base cooldown in trio mode.
Phantom Shift
Hold to aim and select a landing point, then teleport to that location after aiming ends. Increases Movement Speed for a period of time after teleporting. Note: The teleportation has a distance limit.
Poison Crow Mark
Hold to aim, then throw a Poison Crow Mark toward the target direction, dealing Physical Damage to enemies hit and reducing their Movement Speed and Dodge Distance for a period of time.
Spinning Slash
Spin and dash forward with a powerful strike, dealing Physical Damage. Spinning Slash has a shorter base cooldown in trio mode.
Shadowstrix talent trees
Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.
Sneak ArcanaUnlocks at level 2 · 4 talentsView tree
Shadow Stride
While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.
Lurking Blow
Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.
Frequency Shift
Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay. The maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 3. This count resets each time you exit Stealth.
Element of Surprise
After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time.
Bloody Blade Dance EnhancementUnlocks at level 2 · 4 talentsView tree
Bloodthirst Frenzy
After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.
Shadow Dance
Bloody Blade Dance can be quickly activated after a Dodge. Using Bloody Blade Dance this way temporarily halts dodge energy recovery.
Wild Slash
Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.
Ascetic Technique
Hitting enemies with Fang Rush or Bloody Blade Dance removes negative effects that prevent dodge energy recovery and additionally recovers Energy.
Shadow Wheel Slash EnhancementUnlocks at level 3 · 3 talentsView tree
Ankle Cut
After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.
All or Nothing
Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.
Shadow Slash
Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.
Inspiring Impale EnhancementUnlocks at level 3 · 2 talentsView tree
Breath Control
Inspiring Impale no longer consumes Energy.
Tetanus
After Inspiring Impale hits, it applies Healing Block for a period of time.
Shadow Strike EnhancementUnlocks at level 4 · 2 talentsView tree
Nimble
When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.
Ambush Momentum
Casting Shadow Strike increases Physical Damage for a period of time.
Spinning Slash EnhancementUnlocks at level 4 · 2 talentsView tree
Unstoppable
Gain Super Armor for a short time when casting Spinning Slash.
Aftereffect
Upon casting Spinning Slash, increase Physical Damage for a period of time.
Poison Crow Mark EnhancementUnlocks at level 5 · 3 talentsView tree
Depletion
After Poison Crow Mark hits, it applies Healing Block for a period of time.
Sneak Prep
Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.
Sensory Poison
After Poison Crow Mark hits, impair their vision and hearing for a period.
Flash Stride EnhancementUnlocks at level 5 · 2 talentsView tree
Charge-Up
Flash Stride can be held to charge up twice. However, the dash distance is reduced when not charged. 1st charge: Slightly increase Damage Multiplier and dash distance. 2nd charge: Increase Damage Multiplier and dash distance.
Excitement
When Flash Stride hits, you recover Energy for each enemy hit.
Crow Storm EnhancementUnlocks at level 5 · 2 talentsView tree
Blackout
Enemies hit multiple times by Crow Storm are stunned. Players already stunned only take damage and do not accumulate Crow Storm stacks.
Enhanced Crow Swarm
Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.
Accumulated Damage ArcanaUnlocks at level 6 · 2 talentsView tree
Battle Frenzy
After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times. At maximum stacks, additionally grants Physical Piercing.
Wound Buildup
When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 10 stacks, it detonates and deals True Damage to the target.
Stealth Enhancement 1Unlocks at level 6 · 2 talentsView tree
Ambush
While in Stealth, you cannot be detected and will not make any sound if not moving.
Bloodthirst
Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.
Phantom Shift EnhancementUnlocks at level 7 · 2 talentsView tree
Teleport Blessing
After casting Phantom Shift, gain Super Armor while increasing Physical Resistance and Magic Resistance for a period.
Free Movement
After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.
Stealth Enhancement 2Unlocks at level 8 · 3 talentsView tree
Haste
Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.
Sleight of Hand
While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.
Swift Sneak
Sneak allows you to quickly enter a Stealth state.
Advantage BuildupUnlocks at level 8 · 3 talentsView tree
Heavy Strike Mastery
Pursuit Strike no longer consumes Energy, but this effect has a cooldown.
Lightweight
When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation.
Deep Charge
Flurry Strike can now be charged up to 2 times. Lv.2 Charge: Increases Damage Multiplier and dash distance.
Swift FootworkUnlocks at level 9 · 2 talentsView tree
Combat Euphoria
After hitting an enemy, increase Movement Speed for a period of time.
Stance Recovery
When Light Strikes hit enemies, reduces the remaining cooldown of the currently equipped weapon's exclusive skills. Dagger Exclusive Skills: Flash Stride, Sneak Dual Blades Exclusive Skills: Spinning Slash, Inspiring Impale
Smoke Bomb EnhancementUnlocks at level 10 · 2 talentsView tree
Forbidden Miasma
Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.
Wound Infection
Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.
Seer
22 skills · 17 class talent trees · 49 class talents
Seer skills by weapon
Each skill below is compatible with the weapon under which it appears.
Catalyst
Binding Rune
Hold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
Blinding Rune
Hold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.
Burst Rune
Hold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.
Death Ward
Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
Healing Art
Hold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Healing Rune
Hold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.
Intimidation Rune
After using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.
Psionic Shield
Hold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.
Punishment Rune
Hold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Shelter Rune
Hold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
Stealth Rune
Hold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.
Wind Surge
After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
Windwalker Rune
Hold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.
Mace
Impact Sigil
Summon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
Paralysis Curse
Enter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.
Rune: Ankle Cut
Strike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.
Rune: Corruption
Dash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
Rune: Drain
Attack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.
Rune: Stun
Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
Rune: Sweep
Unleash a powerful strike forward, dealing Magic Damage to enemies hit.
Shapeshift
Transform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.
Thorn Sigil
Summon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.
Seer talent trees
Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.
Art of Offense and DefenseUnlocks at level 2 · 4 talentsView tree
Reshape
If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.
Ebb and Flow
Hold to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.
Potent Wounding
Hold to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.
Enhanced Tracking
After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.
Zeal EnhancementUnlocks at level 2 · 6 talentsView tree
Inexhaustible
Continuously gain Curse Mana during Zeal.
Obsession
Increases the duration of Zeal and boosts Movement Speed. However, taking damage reduces the duration of Zeal.
Infusion
Immediately recovers a large amount of Curse Mana upon entering Zeal.
Ferocity
Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.
Relentless
Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.
Divine Power
Attacks during Zeal grant increased Curse Mana.
Wind Surge EnhancementUnlocks at level 3 · 3 talentsView tree
Propel
Successfully casting Wind Surge increases your Movement Speed for a period of time.
Powerful Wind
Increases the knockback distance of Wind Surge.
Opportunist Strike
Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.
Shapeshift EnhancementUnlocks at level 3 · 2 talentsView tree
Keen Edge
After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.
Potency
Increases the duration and Movement Speed of Shapeshift.
Blinding Rune EnhancementUnlocks at level 4 · 2 talentsView tree
Elation
After the Blinding Rune causes players to have obstructed vision, it recovers Psionic Energy for the Seer. The more players with obstructed vision, the more Psionic Energy is recovered.
Vision Plunder
Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.
Impact Sigil EnhancementUnlocks at level 4 · 2 talentsView tree
Internal Injury
Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.
Mastery
Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.
Healing Art EnhancementUnlocks at level 5 · 2 talentsView tree
Deep Healing
Healing Art recovers additional Health based on the target's missing Health.
Purify
Healing Art removes all debuffs with remaining duration from the target.
Psionic Shield EnhancementUnlocks at level 5 · 2 talentsView tree
Quick Chant
Reduces the chanting time of Psionic Shield.
Retribution
When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.
Thorn Sigil EnhancementUnlocks at level 5 · 2 talentsView tree
Pain Relief
Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.
Binding
When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.
Counter RuneUnlocks at level 6 · 4 talentsView tree
Synergy
While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.
Rigidity
Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.
Decelerate
Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.
Rune Vulnerability
When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.
Enchantment Enhancement 1Unlocks at level 6 · 3 talentsView tree
Bloodlust
When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].
Cutting Pain
[Rune: Sweep] deals partial True Damage.
Deep Corruption
Increases the healing reduction effect caused by [Rune: Corruption] and its duration.
Death Ward EnhancementUnlocks at level 7 · 2 talentsView tree
Shelter
When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.
Retention
Increases the duration of Super Armor provided by Death Ward.
Paralysis Curse EnhancementUnlocks at level 7 · 2 talentsView tree
Extract
Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.
Electrocution
While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.
Path of AsceticismUnlocks at level 9 · 4 talentsView tree
Sustain
The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.
Miraculous Healing
Increases the healing bonus.
Self-Preservation
Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.
Potent Sanctuary
Increases shield strength and additionally increases shield strength based on Magic Damage.
Way of DisciplineUnlocks at level 9 · 3 talentsView tree
Emergency Aid
Gain a certain amount of Curse Mana after using Breakaway.
Battle-fed
Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.
Shield Break
When attacking enemies with a shield, deals increased damage.
Guardian RuneUnlocks at level 11 · 4 talentsView tree
Efficiency
Reduces the duration of the Healing Rune but increases the Health recovery rate.
Fortified Guard
Increases the shield value provided by the Shelter Rune.
Shelter
Stealth persists for a period after leaving the Stealth Rune's area.
Leverage
Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.
Enchantment Enhancement 2Unlocks at level 11 · 2 talentsView tree
Fracture
Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].
Vault
Increases the dash distance of [Rune: Stun].
Withered Knight
11 skills · 16 class talent trees · 42 class talents
Withered Knight skills by weapon
Each skill below is compatible with the weapon under which it appears.
Greatsword
Breakthrough Charge
Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press or to perform a branch attack (second stage). Stage 2: Branch - Dash in a leftward arc, sweeping enemies. Branch - Dash in a rightward arc, sweeping enemies.
Parry
Assume a defensive stance to parry frontal attacks (negating damage), recovering Energy with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press or to perform different branch attacks: is a sweeping strike against enemies in front, while is a long-distance dash slash. Both branch attacks apply Wither on hit. Parry has a shorter base cooldown in trio mode.
Radiant Retribution
Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies Judgment to the target. The final strike has a brief Super Armor effect.
Thorn Guide
Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., Super Armor, Blocking), you will instead dash along the thorns toward them.
Withering Mark
Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying Wither to the target.
Polearm and Shield
Breaker Shield Bash
Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying Wither. Possesses a Block property while the shield is raised.
Intervene
Dash forward a set distance (or directly to a ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a Shield to allies within range. Gain a brief Super Armor effect after dashing forward.
Javelin Thrust
Hurl your spear forward, immediately applying Wither to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage.
Rainbow Piercer
Raise your shield and charge forward, followed by a violent spear thrust. You can hold the skill to prolong the forward charge, during which turning capacity is significantly reduced. Possesses a Block property while the shield is raised. Successful hits charge your weapon with Judgment energy.
Sacred Bulwark
Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward, dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with impact a certain number of times.
Spear Barrage
Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. Successful hits charge your weapon with Judgment energy.
Withered Knight talent trees
Talent ordering, prerequisites, and exclusive choices come directly from the current catalog.
Core ArchetypeUnlocks at level 2 · 6 talentsView tree
Crime
Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.
Bad Karma
Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.
Legacy
When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.
Reprieve
Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.
Collective Punishment
The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.
Auto Execution
Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.
Core ArchetypeUnlocks at level 2 · 5 talentsView tree
Rising Morale
Casting a Polearm and Shield skill (when the skill's key effect is triggered) increases the charge level of Charged Dash by 1 for a short duration.
Momentum Shift
Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.
Shield Wall Slam
Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.
Counter-Impact
Casting a Polearm and Shield skill enhances the shield bash of the next Charged Dash. Upon hitting the first enemy, it triggers an energy explosion that damages nearby enemies.
Brute Force
Enhances the explosion triggered by Counter-Impact's shield bash, knocking back other units near the primary target and applying a Slow effect to all enemies within the area for a set duration.
Radiant Retribution EnhancementUnlocks at level 3 · 2 talentsView tree
Long Range
Radiant Retribution's displacement distance is increased.
Whiplash
The final strike of Radiant Retribution can execute enemies affected by Wither.
Breaker Shield Bash EnhancementUnlocks at level 3 · 2 talentsView tree
Off-Balance
Attacks from Breaker Shield Bash apply a Slow effect.
Focus
Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.
Parry EnhancementUnlocks at level 4 · 2 talentsView tree
Tactical Prep
A successful parry greatly reduces this skill's remaining cooldown once.
Unstoppable
Branched counterattacks after a successful parry grant Super Armor.
Rainbow Piercer EnhancementUnlocks at level 4 · 2 talentsView tree
Crushing Force
Hitting an enemy with Rainbow Piercer grants Super Armor for a set duration. This effect triggers only once per cast.
Fight to the Death
Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.
Weapon SpecializationUnlocks at level 5 · 3 talentsView tree
Greatsword Specialization
When wielding a Greatsword, you can equip one additional skill, but the Polearm and Shield has one skill slot disabled.
Endless Flow
Increases Skill Cooldown Speed.
Polearm and Shield Specialization
When wielding a Polearm and Shield, you can equip one additional skill, but the Greatsword has one skill slot disabled.
Javelin Thrust EnhancementUnlocks at level 5 · 2 talentsView tree
Javelin: Heavy Kick
The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.
Javelin: Stun
Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.
Breakthrough Charge EnhancementUnlocks at level 6 · 2 talentsView tree
Dominance
The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.
Cataclysm
The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.
Spear Barrage EnhancementUnlocks at level 6 · 2 talentsView tree
Endless Flow
You can hold Spear Barrage to continuously consume Energy and increase the number of rapid thrusts.
Buildup
Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.
Withering Mark EnhancementUnlocks at level 7 · 2 talentsView tree
Instant Wither
Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)
Impalement
Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.
Sacred Bulwark EnhancementUnlocks at level 7 · 2 talentsView tree
Defensive Shift
During Sacred Bulwark, you can move and slowly turn.
Unbreakable
Sacred Bulwark drastically increases the durability of the energy barrier, allowing it to withstand attacks with higher impact.
Martial Arts 2Unlocks at level 8 · 2 talentsView tree
Seize Opportunity
After casting any Greatsword skill, press to branch into Pursuit.
Sacred Body
Increases Magic Resistance.
Martial Arts 1Unlocks at level 9 · 3 talentsView tree
Lasting Judgment
Greatly increases the duration for which the weapon remains fully charged with Judgment energy.
Momentum
After Breakaway, the weapon is instantly fully charged with Judgment energy.
Righteous Creed
A successful execution briefly increases Physical Damage.
Thorn Guide EnhancementUnlocks at level 10 · 2 talentsView tree
Joint Pierce
Enemies pulled by Thorn Guide have reduced Movement Speed for a period of time.
Grappling Hook
Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.
Intervene EnhancementUnlocks at level 10 · 3 talentsView tree
Guardian
The radius for Intervene to apply a Shield is increased.
Swift Vanguard
Intervene also grants an additional boost to the ally's Movement Speed.
Succor
Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.