MISTFALL HUNTER CLASS GUIDE · UPDATED AUGUST 12, 2026
Seer guide
Plan a Seer build around Catalyst and Mace, legal skills, talent prerequisites, and reachable equipment and affix targets.
Seer overview
Seers combine healing, protection, concealment, and battlefield control. Their attacks build energy charges that can be spent on stronger empowered attacks, while runes, shields, light, and wind effects help a group survive and dictate an engagement. Careful positioning is essential when enemies close the distance.
Seer can build around Catalyst or Mace. Choose one weapon and learn its compatible skills before committing to equipment targets. If the finished plan uses a secondary weapon, document what it contributes so both halves of the loadout remain coherent.
The skill and talent reference below uses the catalog imported on August 5, 2026. Starter recommendations are a foundation for testing, not a permanent tier ranking; balance and player discoveries can change.
01
Seer visual guide
Review the class identity and a recommended beginner setup. Open either image to inspect it at full size.
Seer role, difficulty, and weapon overviewOpen full size ↗Recommended beginner setups for Catalyst and MaceOpen full size ↗
02
Seer weapons and skills
Review the skill pool for each supported weapon, then open the builder with that choice preselected.
Binding RuneHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
Blinding RuneHold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.
Burst RuneHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.
Death WardHold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
Healing ArtHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Healing RuneHold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.
Intimidation RuneAfter using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.
Psionic ShieldHold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.
Punishment RuneHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Shelter RuneHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
Stealth RuneHold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
Windwalker RuneHold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.
Impact SigilSummon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
Paralysis CurseEnter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.
Rune: Ankle CutStrike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.
Rune: CorruptionDash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
Rune: DrainAttack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.
Rune: StunLeap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
Rune: SweepUnleash a powerful strike forward, dealing Magic Damage to enemies hit.
ShapeshiftTransform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.
Thorn SigilSummon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.
03
Seer talent trees
Follow prerequisites and mutually exclusive choices; the planner validates both when a build is published.
SEER TREE
Art of Offense and Defense
4 talents in the current catalog
Reshape
Ebb and Flow
Potent Wounding
Enhanced Tracking
SEER TREE
Zeal Enhancement
6 talents in the current catalog
Inexhaustible
Obsession
Infusion
Ferocity
Relentless
Divine Power
SEER TREE
Wind Surge Enhancement
3 talents in the current catalog
Propel
Powerful Wind
Opportunist Strike
SEER TREE
Shapeshift Enhancement
2 talents in the current catalog
Keen Edge
Potency
SEER TREE
Blinding Rune Enhancement
2 talents in the current catalog
Elation
Vision Plunder
SEER TREE
Impact Sigil Enhancement
2 talents in the current catalog
Internal Injury
Mastery
SEER TREE
Healing Art Enhancement
2 talents in the current catalog
Deep Healing
Purify
SEER TREE
Psionic Shield Enhancement
2 talents in the current catalog
Quick Chant
Retribution
SEER TREE
Thorn Sigil Enhancement
2 talents in the current catalog
Pain Relief
Binding
SEER TREE
Counter Rune
4 talents in the current catalog
Synergy
Rigidity
Decelerate
Rune Vulnerability
SEER TREE
Enchantment Enhancement 1
3 talents in the current catalog
Bloodlust
Cutting Pain
Deep Corruption
SEER TREE
Death Ward Enhancement
2 talents in the current catalog
Shelter
Retention
SEER TREE
Paralysis Curse Enhancement
2 talents in the current catalog
Extract
Electrocution
SEER TREE
Path of Asceticism
4 talents in the current catalog
Sustain
Miraculous Healing
Self-Preservation
Potent Sanctuary
SEER TREE
Way of Discipline
3 talents in the current catalog
Emergency Aid
Battle-fed
Shield Break
SEER TREE
Guardian Rune
4 talents in the current catalog
Efficiency
Fortified Guard
Shelter
Leverage
SEER TREE
Enchantment Enhancement 2
2 talents in the current catalog
Fracture
Vault
SHARED TREE
Woodling Expert
3 talents in the current catalog
Regular
Woodling Bane
Swift Exit
SHARED TREE
Way of Gylden Hunt
4 talents in the current catalog
Greed is Good
Monster Hunter
Death Sense
Gyldenmist Tolerance
How to turn the class into a complete build
Choose between Catalyst and Mace and select only compatible skills.
Create a legal talent path within the current point limit, including every required earlier talent.
Define the playstyle and select a small set of essential affix levels.
Use the builder to match those targets to recorded innate rolls, sockets, gems, and rarity limits.
Test the result in game, record the version or test date, and publish the explanation with the recipe.