MISTFALL HUNTER CLASS GUIDE · UPDATED AUGUST 12, 2026

Seer guide

Plan a Seer build around Catalyst and Mace, legal skills, talent prerequisites, and reachable equipment and affix targets.

Seer overview

Seers combine healing, protection, concealment, and battlefield control. Their attacks build energy charges that can be spent on stronger empowered attacks, while runes, shields, light, and wind effects help a group survive and dictate an engagement. Careful positioning is essential when enemies close the distance.

Seer can build around Catalyst or Mace. Choose one weapon and learn its compatible skills before committing to equipment targets. If the finished plan uses a secondary weapon, document what it contributes so both halves of the loadout remain coherent.

The skill and talent reference below uses the catalog imported on August 5, 2026. Starter recommendations are a foundation for testing, not a permanent tier ranking; balance and player discoveries can change.

01

Seer visual guide

Review the class identity and a recommended beginner setup. Open either image to inspect it at full size.

Mistfall Hunter Seer class role, difficulty, and weapons overview
Seer role, difficulty, and weapon overviewOpen full size ↗
Mistfall Hunter Seer beginner Catalyst and Mace setups
Recommended beginner setups for Catalyst and MaceOpen full size ↗
02

Seer weapons and skills

Review the skill pool for each supported weapon, then open the builder with that choice preselected.

WEAPON

Catalyst

Plan this weapon →
Binding RuneHold to aim and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are immobilized and cannot jump for a period when breaking free and leaving the area. Each successful binding of a player restores Psionic Energy to the Reverent. Binding Rune is a Construct.
Blinding RuneHold to aim and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their vision obstructed. The farther enemies are from the Blinding Rune, the shorter the vision obstruction lasts.
Burst RuneHold to chant, then call down a runic impact on the target area, dealing Magic Damage to all enemies within range and recovering Psionic Energy based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing Magic Damage and inflicting stagger. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a Construct.
Death WardHold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
Healing ArtHold to perform Area Targeting, restoring Health to selected units. Healing Art cannot be used on downed targets and has limited uses per match, with more uses available in trio mode.
Healing RuneHold to chant, then summon a Healing Rune at the target location, recovering Health for all allies within range for a period of time. Limited uses per match, with more uses available in trio mode. Healing Rune is a Construct, more durable in trio mode.
Intimidation RuneAfter using the skill, immediately summon an Intimidation Rune nearby, dealing Magic Damage to all enemies in the area and knocking them back. When the Intimidation Rune is shattered, it deals Magic Damage again to all enemies in the area and knocks them back. Intimidation Rune is a Construct. Summoning Intimidation Runes does not consume Psionic Energy.
Psionic ShieldHold to chant and enable Area Targeting. After chanting ends, provide a shield to selected units. Shield value scales with Attack. Psionic Shield cannot be used on downed targets and can store multiple charges.
Punishment RuneHold to chant, then summon a Punishment Rune at the target location, continuously dealing Magic Damage to the enemy with the lowest Health within range. The Punishment Rune prioritizes attacking enemy players and deals more Magic Damage to them. Punishment Rune is a Construct, more durable in trio mode.
Shelter RuneHold to chant, then summon a Shelter Rune at the target location, providing a shield to all allies within range. For a period of time, the rune also provides a shield at a fixed rate to the ally with the lowest Health within range. Shield value scales with Attack. Shelter Rune is a Construct, more durable in trio mode.
Stealth RuneHold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. This Stealth state remains active even when taking damage. Stealth Rune is a Construct, more durable in trio mode.
Wind SurgeAfter using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing Magic Damage and knocking back all enemies within range.
Windwalker RuneHold to chant, then summon a Windwalker Rune at the target location, increasing dodge distance for all allies within range while reducing enemies' dodge distance. Windwalker Rune is a Construct, more durable in trio mode.
WEAPON

Mace

Plan this weapon →
Impact SigilSummon an Impact Sigil at the target location. After a brief delay, it knocks back and deals Magic Damage to all enemies in its path.
Paralysis CurseEnter a Casting state. While in this state, using summons a Paralysis Curse at the target location, dealing Magic Damage to enemies hit and reducing their Movement Speed. You can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be stunned.
Rune: Ankle CutStrike the ground, dealing Magic Damage with Impact to targets directly hit by the weapon and inflicting Immobilized. Targets in the area not directly hit by the weapon take Magic Damage without Impact and have their Movement Speed reduced.
Rune: CorruptionDash forward and attack, dealing Magic Damage to enemies hit and reducing the healing they receive for a period of time.
Rune: DrainAttack forward with thorns, dealing Magic Damage to enemies hit and recovering your Health based on the damage dealt while reducing the targets' Attack for a period of time. Hitting an enemy player restores additional Health.
Rune: StunLeap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
Rune: SweepUnleash a powerful strike forward, dealing Magic Damage to enemies hit.
ShapeshiftTransform into a rune, greatly increasing Movement Speed for a period of time. While in rune form, taking damage does not trigger stagger, and you can use to perform Shapebreak.
Thorn SigilSummon a Thorn Sigil that briefly immobilizes enemies in a large area. The thorns remain for a period of time, reducing enemy Movement Speed and dealing Magic Damage.
03

Seer talent trees

Follow prerequisites and mutually exclusive choices; the planner validates both when a build is published.

SEER TREE

Art of Offense and Defense

4 talents in the current catalog

  • Reshape
  • Ebb and Flow
  • Potent Wounding
  • Enhanced Tracking
SEER TREE

Zeal Enhancement

6 talents in the current catalog

  • Inexhaustible
  • Obsession
  • Infusion
  • Ferocity
  • Relentless
  • Divine Power
SEER TREE

Wind Surge Enhancement

3 talents in the current catalog

  • Propel
  • Powerful Wind
  • Opportunist Strike
SEER TREE

Shapeshift Enhancement

2 talents in the current catalog

  • Keen Edge
  • Potency
SEER TREE

Blinding Rune Enhancement

2 talents in the current catalog

  • Elation
  • Vision Plunder
SEER TREE

Impact Sigil Enhancement

2 talents in the current catalog

  • Internal Injury
  • Mastery
SEER TREE

Healing Art Enhancement

2 talents in the current catalog

  • Deep Healing
  • Purify
SEER TREE

Psionic Shield Enhancement

2 talents in the current catalog

  • Quick Chant
  • Retribution
SEER TREE

Thorn Sigil Enhancement

2 talents in the current catalog

  • Pain Relief
  • Binding
SEER TREE

Counter Rune

4 talents in the current catalog

  • Synergy
  • Rigidity
  • Decelerate
  • Rune Vulnerability
SEER TREE

Enchantment Enhancement 1

3 talents in the current catalog

  • Bloodlust
  • Cutting Pain
  • Deep Corruption
SEER TREE

Death Ward Enhancement

2 talents in the current catalog

  • Shelter
  • Retention
SEER TREE

Paralysis Curse Enhancement

2 talents in the current catalog

  • Extract
  • Electrocution
SEER TREE

Path of Asceticism

4 talents in the current catalog

  • Sustain
  • Miraculous Healing
  • Self-Preservation
  • Potent Sanctuary
SEER TREE

Way of Discipline

3 talents in the current catalog

  • Emergency Aid
  • Battle-fed
  • Shield Break
SEER TREE

Guardian Rune

4 talents in the current catalog

  • Efficiency
  • Fortified Guard
  • Shelter
  • Leverage
SEER TREE

Enchantment Enhancement 2

2 talents in the current catalog

  • Fracture
  • Vault
SHARED TREE

Woodling Expert

3 talents in the current catalog

  • Regular
  • Woodling Bane
  • Swift Exit
SHARED TREE

Way of Gylden Hunt

4 talents in the current catalog

  • Greed is Good
  • Monster Hunter
  • Death Sense
  • Gyldenmist Tolerance

How to turn the class into a complete build

  1. Choose between Catalyst and Mace and select only compatible skills.
  2. Create a legal talent path within the current point limit, including every required earlier talent.
  3. Define the playstyle and select a small set of essential affix levels.
  4. Use the builder to match those targets to recorded innate rolls, sockets, gems, and rarity limits.
  5. Test the result in game, record the version or test date, and publish the explanation with the recipe.

For the equipment calculation, continue with the affix and gem guide. If this is your first loadout, follow the complete beginner checklist.