COMPLETE AFFIX REFERENCE · UPDATED AUGUST 12, 2026

Mistfall Hunter affix information

Browse all 32 affixes in the current Gyldforge catalog, grouped by role with their descriptions, maximum levels, and effect at every recorded level.

01

Offensive affixes

10 affixes in this category

Offensive

Burst

Max Lv. 5

Increases the damage of Withered Knight's Wither Execution.

LEVEL EFFECTS
Lv. 1Execution Damage +5%.
Lv. 2Execution Damage +10%.
Lv. 3Execution Damage +15%.
Lv. 4Execution Damage +20%.
Lv. 5Execution Damage +25%.
Offensive

Fervid

Max Lv. 7

When Health is above 70%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is above 70%, reduce Skill Energy Cost.

LEVEL EFFECTS
Lv. 1Physical Damage +1.8%. Magic Damage +1.8%.
Lv. 2Physical Damage +3.6%. Magic Damage +3.6%.
Lv. 3Physical Damage +5.4%. Magic Damage +5.4%.
Lv. 4Physical Damage +7.2%. Magic Damage +7.2%.
Lv. 5Physical Damage +9%. Magic Damage +9%. Skill Energy Cost Reduction +6%.
Lv. 6Physical Damage +10.8%. Magic Damage +10.8%. Skill Energy Cost Reduction +6%.
Lv. 7Physical Damage +12.6%. Magic Damage +12.6%. Skill Energy Cost Reduction +6%.
Offensive

Fervor

Max Lv. 7

After hitting an enemy, increase Physical Damage and Magic Damage for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is at least 3, increase Defense Penetration.

LEVEL EFFECTS
Lv. 1Physical Damage +0.4%. Magic Damage +0.4%.
Lv. 2Physical Damage +0.8%. Magic Damage +0.8%.
Lv. 3Physical Damage +1.2%. Magic Damage +1.2%.
Lv. 4Physical Damage +1.6%. Magic Damage +1.6%.
Lv. 5Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%.
Lv. 6Physical Damage +2.4%. Magic Damage +2.4%. Defense Penetration +2.5%.
Lv. 7Physical Damage +2.8%. Magic Damage +2.8%. Defense Penetration +2.5%.
Offensive

Ranged

Max Lv. 7

If the distance between you and the target is greater than 5 meters when hit, temporarily increase Physical Damage and Magic Damage. Upon reaching a certain level, increase ranged damage's effective range.

LEVEL EFFECTS
Lv. 1Physical Damage +1.6%. Magic Damage +1.6%.
Lv. 2Physical Damage +3.2%. Magic Damage +3.2%.
Lv. 3Physical Damage +4.8%. Magic Damage +4.8%.
Lv. 4Physical Damage +6.4%. Magic Damage +6.4%.
Lv. 5Physical Damage +8%. Magic Damage +8%. Effective Range +12%.
Lv. 6Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.
Lv. 7Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%.
Offensive

Seeker

Max Lv. 5

Hitting an enemy increases Movement Speed for 3s. Upon reaching a certain level, the Speed Boost can stack.

LEVEL EFFECTS
Lv. 1Movement Speed +1.5%.
Lv. 2Movement Speed +3%.
Lv. 3Movement Speed +4.5%.
Lv. 4Movement Speed +4.5%, stacking up to 2 times.
Lv. 5Movement Speed +6%, stacking up to 2 times.
Offensive

Sky Piercer

Max Lv. 7

Casting skills in the-air increases Physical Damage and Magic Damage. Upon reaching a certain level, aerial casting also reduces Skill Energy Cost.

LEVEL EFFECTS
Lv. 1Physical Damage +1.6%. Magic Damage +1.6%.
Lv. 2Physical Damage +3.2%. Magic Damage +3.2%.
Lv. 3Physical Damage +4.8%. Magic Damage +4.8%.
Lv. 4Physical Damage +6.4%. Magic Damage +6.4%.
Lv. 5Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.
Lv. 6Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +8%.
Lv. 7Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +8%.
Offensive

Smiting

Max Lv. 5

On a Critical Hit, recover Energy. Cooldown: 3s. Upon reaching a certain level, on a Critical Hit, reduce the cooldown of all skills. Cooldown: 3s.

LEVEL EFFECTS
Lv. 1Recover Energy by 2.
Lv. 2Recover Energy by 4.
Lv. 3Recover Energy by 6.
Lv. 4Recover Energy by 8. Reduces Cooldown by 1s.
Lv. 5Recover Energy by 10. Reduces Cooldown by 1s.
Offensive

Strife

Max Lv. 7

Increases Melee Weapon Damage. Upon reaching a certain level, increases Melee Weapon Damage for each nearby enemy, up to 3 stacks.

LEVEL EFFECTS
Lv. 1Physical Damage +1.2%. Magic Damage +1.2%.
Lv. 2Physical Damage +2.4%. Magic Damage +2.4%.
Lv. 3Physical Damage +3.6%. Magic Damage +3.6%.
Lv. 4Physical Damage +4.8%. Magic Damage +4.8%.
Lv. 5Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv. 6Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Lv. 7Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%.
Offensive

Valor

Max Lv. 7

Increases Attack. Upon reaching a certain level, also increases Defense Penetration.

LEVEL EFFECTS
Lv. 1Attack +1.5%.
Lv. 2Attack +3%.
Lv. 3Attack +4.5%.
Lv. 4Attack +6%.
Lv. 5Attack +7.5%. Defense Penetration +1.8%.
Lv. 6Attack +9%. Defense Penetration +1.8%.
Lv. 7Attack +10.5%. Defense Penetration +1.8%.
Offensive

Wrath

Max Lv. 7

When Health is below 50%, increase Physical Damage and Magic Damage. Upon reaching a certain level, when Health is below 50%, increase Attack.

LEVEL EFFECTS
Lv. 1Physical Damage +2.1%. Magic Damage +2.1%.
Lv. 2Physical Damage +4.2%. Magic Damage +4.2%.
Lv. 3Physical Damage +6.3%. Magic Damage +6.3%.
Lv. 4Physical Damage +8.4%. Magic Damage +8.4%.
Lv. 5Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.
Lv. 6Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.
Lv. 7Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%.
02

Defensive affixes

11 affixes in this category

Defensive

Aegis

Max Lv. 7

Increase Defense. Upon reaching a certain level, increase Physical Resistance.

LEVEL EFFECTS
Lv. 1Defense +15.
Lv. 2Defense +30.
Lv. 3Defense +45.
Lv. 4Defense +60.
Lv. 5Defense +75. Physical Resistance +2.5%.
Lv. 6Defense +90. Physical Resistance +2.5%.
Lv. 7Defense +105. Physical Resistance +2.5%.
Defensive

Brotherhood

Max Lv. 7

While alive, grants increased Defense to yourself and allies. If multiple team members have this affix, only the highest-level affix takes effect. Upon reaching a certain level, grants increased Attack to yourself and allies.

LEVEL EFFECTS
Lv. 1Defense +6.
Lv. 2Defense +12.
Lv. 3Defense +18.
Lv. 4Defense +24.
Lv. 5Defense +30. Attack +1.8%.
Lv. 6Defense +36. Attack +1.8%.
Lv. 7Defense +42. Attack +1.8%.
Defensive

Bulwark

Max Lv. 5

Increase Block Damage Reduction Rate. Upon reaching the required level, reduce Block Energy Cost.

LEVEL EFFECTS
Lv. 1Block Damage Reduction Rate +6%.
Lv. 2Block Damage Reduction Rate +12%.
Lv. 3Block Damage Reduction Rate +18%.
Lv. 4Block Damage Reduction Rate +24%. Block Energy Cost Reduction +9%.
Lv. 5Block Damage Reduction Rate +30%. Block Energy Cost Reduction +9%.
Defensive

Distant Ward

Max Lv. 7

If the distance between you and the attacker is greater than 5 meters when hit, temporarily increase Physical Resistance and Magic Resistance. Upon reaching a certain level, you also resist minor impacts from distances greater than 5 meters; once triggered, this effect has a cooldown of 10s.

LEVEL EFFECTS
Lv. 1Physical Resistance +1.6%. Magic Resistance +1.6%.
Lv. 2Physical Resistance +3.2%. Magic Resistance +3.2%.
Lv. 3Physical Resistance +4.8%. Magic Resistance +4.8%.
Lv. 4Physical Resistance +6.4%. Magic Resistance +6.4%.
Lv. 5Physical Resistance +8%. Magic Resistance +8%. Resists minor impacts from sources beyond 5 meters.
Lv. 6Physical Resistance +9.6%. Magic Resistance +9.6%. Resists minor impacts from sources beyond 5 meters.
Lv. 7Physical Resistance +11.2%. Magic Resistance +11.2%. Resists minor impacts from sources beyond 5 meters.
Defensive

Ethereal

Max Lv. 5

Increase Fall Damage Resistance. Upon reaching the required level, falling no longer causes stagger.

LEVEL EFFECTS
Lv. 1Fall Damage Resistance +20%.
Lv. 2Fall Damage Resistance +40%.
Lv. 3Fall Damage Resistance +60%.
Lv. 4Fall Damage Resistance +80%. Falling no longer staggers you.
Lv. 5Fall Damage Resistance +100%. Falling no longer staggers you.
Defensive

Iron Helmet

Max Lv. 5

Increase Critical Damage Resistance. Upon reaching the required level, reduce the impact of Critical Hits received. Critical Hit: Hitting weak points deals Critical Hits, increasing DMG based on Critical DMG while enhancing Impact. The head is a weak point for both Gyldhunters and most monsters.

LEVEL EFFECTS
Lv. 1Critical Damage Resistance +2.2%.
Lv. 2Critical Damage Resistance +4.4%.
Lv. 3Critical Damage Resistance +6.6%.
Lv. 4Critical Damage Resistance +8.8%.
Lv. 5Critical Damage Resistance +11%.
Defensive

Resilience

Max Lv. 5

Reduces the duration of debuffs received. Upon reaching a certain level, suffering a crowd control debuff temporarily increases your Physical Resistance and Magic Resistance. Crowd Control Debuffs: Crowd control debuffs include Stunned, Frozen, Immobilize, and Dodge Distance Reduction.

LEVEL EFFECTS
Lv. 1Debuff Duration -5%.
Lv. 2Debuff Duration -10%.
Lv. 3Debuff Duration -15%.
Lv. 4Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.
Lv. 5Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%.
Defensive

Spirit Shield

Max Lv. 7

Increases shield strength. Upon reaching a certain level, the shields you apply grant Magic Resistance to shielded units while active.

LEVEL EFFECTS
Lv. 1Shield Strength +2.4%.
Lv. 2Shield Strength +4.8%.
Lv. 3Shield Strength +7.2%.
Lv. 4Shield Strength +9.6%.
Lv. 5Shield Strength +12%. Magic Resistance +5%.
Lv. 6Shield Strength +14.4%. Magic Resistance +5%.
Lv. 7Shield Strength +16.8%. Magic Resistance +5%.
Defensive

Stoic

Max Lv. 7

When Health is below 50%, increase Physical Resistance and Magic Resistance. Upon reaching a certain level, when Health is below 30%, restore Health. Cooldown: 120s.

LEVEL EFFECTS
Lv. 1Physical Resistance +1.1%. Magic Resistance +1.1%.
Lv. 2Physical Resistance +2.2%. Magic Resistance +2.2%.
Lv. 3Physical Resistance +3.3%. Magic Resistance +3.3%.
Lv. 4Physical Resistance +4.4%. Magic Resistance +4.4%.
Lv. 5Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.
Lv. 6Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.
Lv. 7Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health.
Defensive

Tenacious

Max Lv. 7

Increases Maximum Health. Upon reaching a certain level, increases Healing.

LEVEL EFFECTS
Lv. 1Maximum Health +1.8%.
Lv. 2Maximum Health +3.6%.
Lv. 3Maximum Health +5.4%.
Lv. 4Maximum Health +7.2%.
Lv. 5Maximum Health +9%. Healing +7.5%.
Lv. 6Maximum Health +10.8%. Healing +7.5%.
Lv. 7Maximum Health +12.6%. Healing +7.5%.
Defensive

Unyielding

Max Lv. 7

Each time you take damage from a different enemy, you gain Physical Resistance and Magic Resistance for 6s. Entering combat refreshes this duration. Stacks up to 2 times. Upon reaching a certain level, the maximum stacks increase to 4.

LEVEL EFFECTS
Lv. 1Physical Resistance +0.7%. Magic Resistance +0.7%.
Lv. 2Physical Resistance +1.4%. Magic Resistance +1.4%.
Lv. 3Physical Resistance +2.1%. Magic Resistance +2.1%.
Lv. 4Physical Resistance +2.8%. Magic Resistance +2.8%.
Lv. 5Physical Resistance +3.5%. Magic Resistance +3.5%. Stacks up to 4 times.
Lv. 6Physical Resistance +4.2%. Magic Resistance +4.2%. Stacks up to 4 times.
Lv. 7Physical Resistance +4.9%. Magic Resistance +4.9%. Stacks up to 4 times.
03

Utility affixes

11 affixes in this category

Utility

Blessing

Max Lv. 5

Increase the duration of Buffs granted by you.

LEVEL EFFECTS
Lv. 1Buff Duration +5%.
Lv. 2Buff Duration +10%.
Lv. 3Buff Duration +15%.
Lv. 4Buff Duration +20%.
Lv. 5Buff Duration +25%.
Utility

Creation

Max Lv. 7

Increases the duration of Constructs. Upon reaching a certain level, successfully summoning a Construct increases Physical Damage and Magic Damage for a period of time. Constructs: Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as Constructs, such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc.

LEVEL EFFECTS
Lv. 1Construct Duration +4%.
Lv. 2Construct Duration +8%.
Lv. 3Construct Duration +12%.
Lv. 4Construct Duration +16%.
Lv. 5Construct Duration +20%. Physical Damage +5%. Magic Damage +5%.
Lv. 6Construct Duration +24%. Physical Damage +5%. Magic Damage +5%.
Lv. 7Construct Duration +28%. Physical Damage +5%. Magic Damage +5%.
Utility

Curse

Max Lv. 5

Increase the duration of Debuffs inflicted by you.

LEVEL EFFECTS
Lv. 1Debuff Duration +5%.
Lv. 2Debuff Duration +10%.
Lv. 3Debuff Duration +15%.
Lv. 4Debuff Duration +20%.
Lv. 5Debuff Duration +25%.
Utility

Deft

Max Lv. 5

Increases Interaction Speed. Interactions cannot be interrupted by minor Impacts; once triggered, this effect has a cooldown of 10s.

LEVEL EFFECTS
Lv. 1Interaction Speed +6%.
Lv. 2Interaction Speed +12%.
Lv. 3Interaction Speed +18%.
Lv. 4Interaction Speed +24%. Interactions cannot be interrupted by minor impacts.
Lv. 5Interaction Speed +30%. Interactions cannot be interrupted by minor impacts.
Utility

Eloquence

Max Lv. 7

Increases Chanting Speed. Upon reaching a certain level, chanting cannot be interrupted by minor Impact. Cooldown: 10s.

LEVEL EFFECTS
Lv. 1Chanting Speed +3%.
Lv. 2Chanting Speed +6%.
Lv. 3Chanting Speed +9%.
Lv. 4Chanting Speed +12%.
Lv. 5Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.
Lv. 6Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.
Lv. 7Chanting Speed +21%. Chanting cannot be interrupted by minor impacts.
Utility

Elusive

Max Lv. 5

Reduces Dodge Energy Cost.

LEVEL EFFECTS
Lv. 1Dodge Energy Cost Reduction +4%.
Lv. 2Dodge Energy Cost Reduction +8%.
Lv. 3Dodge Energy Cost Reduction +12%.
Lv. 4Dodge Energy Cost Reduction +16%.
Lv. 5Dodge Energy Cost Reduction +20%.
Utility

Focused

Max Lv. 7

Increases Charging Speed. Upon reaching a certain level, increases Movement Speed while charging.

LEVEL EFFECTS
Lv. 1Charging Speed +3%.
Lv. 2Charging Speed +6%.
Lv. 3Charging Speed +9%.
Lv. 4Charging Speed +12%.
Lv. 5Charging Speed +15%. Movement Speed +10%.
Lv. 6Charging Speed +18%. Movement Speed +10%.
Lv. 7Charging Speed +21%. Movement Speed +10%.
Utility

Seamless

Max Lv. 7

Increases Skill Cooldown Speed. Upon reaching a certain level, knocking down a Gyldhunter reduces skill cooldowns currently in progress.

LEVEL EFFECTS
Lv. 1Skill Cooldown Speed +2.2%.
Lv. 2Skill Cooldown Speed +4.4%.
Lv. 3Skill Cooldown Speed +6.6%.
Lv. 4Skill Cooldown Speed +8.8%.
Lv. 5Skill Cooldown Speed +11%. Gyldhunter Knockdown Cooldown Refund +30%.
Lv. 6Skill Cooldown Speed +13.2%. Gyldhunter Knockdown Cooldown Refund +30%.
Lv. 7Skill Cooldown Speed +15.4%. Gyldhunter Knockdown Cooldown Refund +30%.
Utility

Swift

Max Lv. 5

Increases Movement Speed while Crouching, Silent-Walking, Aiming and Chanting.

LEVEL EFFECTS
Lv. 1Movement Speed +4%.
Lv. 2Movement Speed +8%.
Lv. 3Movement Speed +12%.
Lv. 4Movement Speed +16%.
Lv. 5Movement Speed +20%.
Utility

Vitality

Max Lv. 5

Increases Maximum Energy. Upon reaching a certain level, when entering a state of Energy Overdraft, you become immune to that specific instance of Energy Overdraft. Cooldown: 60s.

LEVEL EFFECTS
Lv. 1Maximum Energy +5.
Lv. 2Maximum Energy +10.
Lv. 3Maximum Energy +15.
Lv. 4Maximum Energy +20. Immune to the current Energy Overdraft state.
Lv. 5Maximum Energy +25. Immune to the current Energy Overdraft state.
Utility

Wealth

Max Lv. 5

Increase the amount of Gyldenblod from PvE in dungeons.

LEVEL EFFECTS
Lv. 1Amount of Gyldenblod dropped +10%.
Lv. 2Amount of Gyldenblod dropped +20%.
Lv. 3Amount of Gyldenblod dropped +30%.
Lv. 4Amount of Gyldenblod dropped +40%.
Lv. 5Amount of Gyldenblod dropped +50%.